Wednesday 26 November 2008

Online Social Networking & Gaming... A business tool?

Social networking & gaming on line is more important today for promotion as colour TV in the 60's & 70's, the next generation spend there evenings in front of a computer rather than a TV.

Online games audience has grown 16% pa, over 4 times the rate of normal internet growth. In June 2006, 28% of Britain (7.6 million) played, in December 2007, 43 million people went online to play games.

Imagine getting your product or service to these kind of numbers...

RBS F1 game below...

http://www.rbssport.com/f1-grand-prix-challenge.html

Kevin Whitter

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